Metacritic Games

Tak: The Great Juju Challenge (GameCube)

The third chapter in THQ's Tak series lets the player reprise the role of Tak, a shaman who uses magic to defeat enemies. Tak: The Great Juju Challenge features a new cooperative mode in which two players can solve puzzles together.

THQ
Action, Platform
Players: 2
E (Everyone)
Developer: Avalanche Software
Released September 19, 2005

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

75 / 100

Critic Reviews

91 Gaming Age
A complete package. It combines some fine storytelling, great presentation values on every level, interesting puzzles, and great platforming to make for a fun ride that doesn’t leave too soon or overstay its welcome.
85 Nintendo Power
In its humor, gameplay and general accessibility, Tak: The Great Juju Challenge is a giant leap for character-based platformers. [Nov 2005, p.116]
85 Gamer's Hell
The game’s balanced humor ensures that players won’t lose interest, and the ability to jump in and out of proceedings by a second human player definitely adds an extra dimension to what’s already a great adventure platform title.
83 Game Chronicles
An extremely fun platformer with the best cooperative gameplay I’ve seen all year.
80 Cheat Code Central
It's a testament to innovative thinking that the brilliant developers at Avalanche Software are able to find a way to breathe new life into an old premise and a series that most gamers would probably imagine has run its course.
80 IGN
Tak and Lok are funny, likeable heroes who spring to life with impressively fluid animation and brilliant voice work. Kids will love them from the start. And the game's new two-character dynamic successfully breathes fresh life into the series.
80 GameSpy
Its multiplayer co-op hook is also a nice hook for getting brothers and sisters or moms and dads involved as a sidekick for a little family game action. That's never a bad thing.
79 BonusStage
If the partner AI had been cleaned up a touch more and stronger effort had gone into building the Proving Grounds challenges up to be segments that were actually fun and rewarding to play, The Great Juju Challenge could've had a shot at competing with the Sly Cooper's and Ratchet & Clank's of the world.
76 Kombo
While the title does introduce a lot of new elements to spice up the Tak formula, they unfortunately come off feeling as though they could have fleshed out a bit more if the developer had more dev-time.
75 GameZone
The humor and characters are appealing, and the gameplay, while not too easy, isn’t so hard that the kids can’t play.
75 Play Magazine
Control is still a tad clunky but a super fun game nevertheless. [Nov p.94]
70 Jolt Online Gaming UK
To Avalanche Software’s credit, The Great Juju Challenge represents a valid step towards a final acclimatisation.
70 AceGamez
Tak: The Great JuJu Challenge takes a fairly average platforming formula and puts a unique turn with it, making each level a race against the clock where speed is of the essence, but so is exploration.
68 VGPub
Its main issue is a lack of originality in an increasingly stale genre. Where THQ tries to innovate, they do not execute well enough to rationalize buying Tak over any other 3D platformer.
65 NintendoWorldReport
The Great Juju Challenge is respectable with some high moments, but the last set of levels aren’t quite as fun, and the final Proving Grounds battle is outright frustrating and repetitive.
63 Next Level Gaming
The controls felt loose and sluggish, and so did the rest of the game.
62 GameSpot
Tak 3 certainly has some adorable moments, but they're overshadowed by a frustrating design and sloppy gameplay mechanics.