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How Metascores Are Calculated
69
1942: Joint Strike
Stars indicate the most critically-acclaimed games. |
Dragon Ball Z: Burst Limit is the first game of the Dragonball Z series to hit the next generation consoles. During each battle, find conditions to create new dramatic scenes. After the battles, watch a unique story unfold each time you play. There is also a stronger element of offence and defence, due to added energy saving and fighting techniques. Competition grows with the ability to play online in both the co-op and vs. modes. During each battle, find conditions to create new scenes and watch a unique story unfold at the end of each game. Experience visuals and movement reminiscent of the anime due to Z3 shading technology and detailed effects. Increased speed of charge and release on the field, free movement around the field, and increased speed and power of attacks. Use of special skills will no longer drain energy. The lower your energy, the stronger you get, making for a possible turnaround of the battle. Each character in the game has his own "Fatal Blow". If the player successfully attacks his opponent, this would be a finishing move, but if not, it will put the player in the disadvantageous situation, and he must battle with no Fatal Blow for the rest of the battle. [Atari]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
Hardcore Gamer Magazine
It's nice to play a game that manages to be fun for the hardcore and casual alike. [Summer 2008, p.48]
88
85
GamePro
Dragon Ball Z: Burst Limit managed to really impress me. It's not perfect but it's a fast, over-the-top fighter that's an absolute blast. The single-player Z Chronicles mode is perfect for hardcore fans and the multiplayer options are good enough that you'll want to call your friends over for a few matches.
80
80
80
80
79
79
78
Worth Playing
It's just too bad that in this case, a DBZ game was finally able to achieve such enjoyable gameplay but the surrounding design was not taken further. A proper campaign is nonexistent, the trials won't stay entertaining for long, and the online mode is incredibly bare-bones. The core fighting essence is an undeniable blast.
76
75
75
75
Maxi Consolas (Portugal)
Just in case you’re starving for some more Dragon Ball, Burst Limit offers a great visual representation of the series with a solid combat system, but there’s not as much content as the last PS2 entry. With its online modes, Burst Limit is a positive debut for current gen console, but we crave for more. [July 2008]
72
Electronic Gaming Monthly
Get rid of the drama, though, and Burst Limit becomes a delight. [July 2008, p.78]
70
70
70
PSM3 Magazine UK
Bouts also feel genuinely three dimensional. [Aug 2008, p.81]
70
70
Playstation Official Magazine UK
Damn, it looks good. [Sept 2008, p.104]
64
61
60
Giant Bomb
60
58
1UP
If you love Dragon Ball Z -- like, love it to the point where tears run down your face as you stare at your Vegeta wall scroll -- then you'll love Burst Limit. Casual fans, like myself, will be impressed initially but ultimately let down by the fact that -- despite the new name -- this is still part of the Budokai family of fighters.
50
Playstation: The Official Magazine (US)
Once your eyes adjust to the razzle-dazzle, you find that the gameplay isn't nearly as pretty. [July 2008, p.82]
50
Genti33 gave it a7: Ad S gave it a9: Nick B. gave it a6: |
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