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Final Fantasy XII ps2 Game Reviews
Final Fantasy XII
Critic Score
Metascore: 92 Metascore out of 100
User Score  
8.0 out of 10
based on 64 reviews
Read critic reviews
How did we calculate this?
based on 241 votes
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Rate this game

The story takes place in a world called "Ivalice," in an age when magic was commonplace and airships plied the skies - the Archadian Empire, seeking to strengthen its base of power, had been invading and subjugating its neighboring lands one by one- a fate which befell the small Kingdom of Dalmasca. Archadia's invasion and the subsequent death of the Dalmascan king prompted the Princess Ashe, the sole surviving heir to the Dalmascan throne, to take up arms against the invaders. In her struggle to oust the occupying Archadian forces and restore freedom to her people, Ashe must watch as many of her allies pay the blood price for that freedom. Though tempted to abandon all hope in the face of the Empire's might, her determination keeps her from succumbing before what would seem to be inevitable defeat. Then she meets Vaan, an urchin from the Dalmascan capital of Rabanastre. Vaan dreams of one day becoming a sky pirate, escaping the Empire on his airship. Vaan, Ashe, Vaan's friend Penelo, the sky pirate Balthier, his partner Fran and many more are on an adventure through Ivalice that traces the mysteries behind the Archadian Empire's invasion. Bringing with it a wide array of new gameplay elements, Final Fantasy XII will change the way players think about the Final Fantasy series. Numerous possibilities abound within each scenario, allowing for a less linear, more unique experience for each player. The game also supports Dolby Pro Logic II both in-game and during movie sequences, immersing the player in the middle of the action. [Square Enix]

PUBLISHER: Square Enix
DEVELOPER: Square Enix
GENRE(S): Role-Playing Game
PLAYERS: 1
ESRB RATING: T (Teen)
RELEASE DATE: October 31, 2006

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

100
Weekly Famitsu
10 / 10 / 10 / 10 - 40 [platinum ; Mar 2006]
100
EuroGamer
It's not hard to see us looking back in five years time and seeing FFXII as a pivotal, changing moment in how RPGs are designed; a game which drew on the experience of Final Fantasy's branches into tactical strategy and massively multiplayer, as well as on the more mature storytelling of other mediums, and folded it back into the number series, to wonderful result.
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100
Play Magazine
The scale of FFXII is so grand, so overwhelming, so vast, that comparisons to other video games--a proper review, in other words--borders on the impossible. [Jun 2006, p.69]
100
Official U.S. Playstation Magazine
Either way, Final Fantasy XII is a fitting send-off for the series on the PS2, and it justifiably has a chance to proclaim itself the best Final Fantasy on the Playstation. [Nov. 2006, p.106]
100
GameSpy
The game looks great, sounds great, has great writing, offers a lengthy and satisfying journey, has a great technical element and engaging sword-swinging and spell-slinging. It would be difficult to find a game out there with better production values, or that meets its goals so successfully while still introducing new ideas and innovations.
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100
GamePro
With amazing improvements and incredible gameplay, FFXII is without a doubt the best Final Fantasy game in over a decade. Put simply, this is what all RPGs, regardless of platform or subject matter, should aspire to be.
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100
G4 TV
As for the adventure, it demands to be savored and not discussed. Amazing graphics power gorgeous cut-scenes filled with sky-choking ships, huge vaguely futuristic cities, and stunning natural landscapes. And, as beautiful as it looks, it plays even better.
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100
GameShark
Not only are the characters well designed, but once you step out into the huge world, you'll be amazed by the wide array of creatures and landscapes the game has. This is a PS2 game, but it's really pushed to the limits.
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100
AceGamez
An exceptional title in every way. It has all the elements you need for a potential classic; massive production values, jaw-dropping visuals and sound, intricate and engaging storyline, fast-paced and immersive gameplay.
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100
Gaming Target
A masterpiece of epic proportions. From the innovative battle system to new ways of leveling up; the game gets a hold of you and never lets go. With roughly 50-100 hours playtime, Final Fantasy XII is an experience that you’ll never forget.
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100
PSX Extreme
Deviations from past Final Fantasies may turn off some players, but this game is so classy, it’s like mouthwash for the nasty taste FFX/X-2 left in gamers’ mouths. It redeems a hallowed series which had begun to spiral into teeny-bopper, pop-idol-infested hell.
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100
Detroit Free Press
This isn't a crowning moment only for the PS2 generation, but for all of the Final Fantasy series. Long after the PS2 is forgotten, this installment will live in the memories of those who experienced it.
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100
Cheat Code Central
With an engaging story, incredible visuals, great audio, and a cohesive and epic experience, FFXII is easily one of the best RPGs available now.
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100
Official Playstation 2 Magazine UK
FFXII is the apex of adventuring; gaming doesn't get any better than this. [Jan 2007, p.68]
100
Sydney Morning Herald
Beautiful, involving, impeccably designed and outstanding value, this is a grand game that is difficult to fault. It will captivate even those who have been immune to Final Fantasy's spell.
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98
Jolt Online Gaming UK
Even if you rush through the story you can anticipate spending at least 50 hours to complete it. Rushing through is not as much fun, however, and you should take time to do the extra side quests, hunts, exploration, levelling up, etc.
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98
Worth Playing
FFXII has my vote for Game of the Year for 2006, and I'd even go as far as to call it my personal Game of the Generation.
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98
Next Level Gaming
Final Fantasy XII revives my love of the Final Fantasy series and proves why the series is one of the best in the world. I would say that this game’s only real competition for RPG of the year would be "Elder Scrolls IV: Oblivion."
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98
GameZone
It takes a lot of guts to completely change the entire formula of a well established and beloved series such as this. The developers took on this monumental task and proved that it is a great chan[g]e of pace.
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98
Console Gameworld
Simply the best game available on any system right now and is the best Final Fantasy to date.
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97
RPG Fan
Final Fantasy's final swan song for the PlayStation 2 is a complete masterpiece. Square Enix's attention to detail and love for their craft is embodied through and through. This is an adventure that will, without a doubt, stand the tests of time.
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97
eToychest
This is absolutely my favorite Final Fantasy title, a claim I probably would have laughed at two years ago when rumors about the game’s battle system began to circulate.
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95
1UP
From beginning to end, this is the most complex Final Fantasy game yet, and it's just as evident in its plot as in its mechanics.
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95
IGN
A fantastic RPG. It blows all of its PS2 competition this year right out of the water and is among the all time elite role-players ever made for the system. "Kingdom Hearts," "Devil Summoner," "Xenosaga III," "Tales of the Abyss"... none of them are on the same level as Square Enix's bold and riveting move in a new direction.
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95
Deeko
This is an extremely well-crafted game and the time taken to create it is highly evident. [JPN Import]
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95
PSM Magazine
Even without any special incentives to replay through it once it's over, Final Fantasy XII offers a beautiful, well written, fun RPG experience that is both long and rewarding. Matsuno's team took some real chances with the gameplay this time around, but the results are pleasantly surprising. [Oct 2006, p.56]
95
ZTGameDomain
Squeenix once again delivers a grand adventure, with the main quest being at least 60 hours. In a genre which many think has become redundant and stale, FFXII stands out with a unique battle system, endearing characters, and a beautifully crafted, well presented story.
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95
GamingExcellence
The number of side quests offered makes leveling up fun instead of boring. FFXII also happens to be one of the most challenging Final Fantasy games I’ve played.
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94
PSM3 Magazine UK
An outstanding RPG. It's unmistakably Final Fantasy, but feels as fresh as any adventure on PS2. [Christmas 2006, p.73]
93
GamerNode
As the last Final Fantasy of the current-gen, it delivers as the best of the bunch. An epic story, incredible characters, slightly-innovated battle system and some of the best graphics seen on the PS2 add up for an incredible journey any RPG fan shouldn't miss out on.
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93
Pelit (Finland)
One of the best RPG’s on PS2. The story and the characters are excellent, the graphics breathtakingly beautiful and the new fighting-system is pure gold. [Feb 2007]
93
Game Informer
Where this games shines the brightest is in the new path it blazes, not the traditions it revisits. [Nov. 2006, p.132]
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93
GamingTrend
Once you start playing, FF12 has an addicting quality to it that will cause you to skip meals and lose sleep, constantly pressing forward towards the next save point.
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93
Play UK
Despite the demo being met with scepticism, Square Enix has crafted a truly fantastic game that is a stunning change of pace and feel for the Final Fantasy series, but still manages to stay largely true to its roots. Beautiful. [JPN Import; Issue #139, p.60]
93
GameBrink
It’s a flawed great game. The battle system is fast and fun, yet it’s a bit simple and repetitive. The license board provides non-linear character growth, yet there aren’t that many ways to raise the characters. The towns feel alive and outdo anything to date, yet the dungeons feel all too similar and repetitive. [JPN Import]
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92
Digital Entertainment News
Final Fantasy XII is flawed, and has all sorts of features seemingly designed to polarize fans. However, it is also a must-have RPG, and one of the best games of the year.
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91
Games Master UK
After its stormy development, FF12 isn't just a worthy installment of the series, but a great RPG in its own right, one that thinks differently and feels all the better for it. [JPN Import; June 2006, p.72] Stunning Design. [Feb 2007, p.66]
91
Gaming Age
One of those rare games that can be appreciated by both hardcore and casual fans alike, Final Fantasy XII may very well be Square's last great adventure, and a fitting sendoff, for the PlayStation 2.
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90
Electronic Gaming Monthly
From its lively outdoor backdrops to the striking architecture found in its cities and dungeons, this PS2 title will even please--at least visually--those with next-gen FF firmly on the brain. [Nov. 2006, p.126]
90
PSM2 Magazine UK
FFXII is a gargantuan, gorgeous game with a gripping plot, likeable characters and an interesting new combat system that injects some much-needed life into the series. Wonderful. [JPN Import; June 2006, p.44]
90
GameSpot
There's still a disconnect between what happens during gameplay and what happens during cutscenes, but by integrating the combat and exploration, Final Fantasy has come one step closer to being more immersive than before.
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90
GameDaily
Thanks to the strong attention to detail, the world of Ivalice feels less like a video game and more like an actual place. Not only are the actions and motivations of the various characters believable, but the characters themselves are often quite memorable to boot.
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90
Yahoo! Games
Although Square has clearly found the limits of the PS2, Final Fantasy's new, seamless approach to exploration and combat works beautifully, and comes with all the depth of plot, character, and gameplay that we've come to expect from the name.
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90
Gaming Nexus
Delivers everything you could possibly want in a role-playing game; it has a deep story, a ton of quests, great graphics and a brand new combat system. It's one of the few games where you can actually say that it's well worth the wait!
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90
PSW Magazine UK
It's an example of master storytellers at the height of their powers, and despite the shadow of its illustrious heritage, Final Fantasy XII is by far and away the best game in the series yet.
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90
Edge Magazine
A work of progressive genius that hauls its staid genre up by the bootstraps and takes its place alongside the WOWs and Oblivions of this world. It's altogether too good to be true. [Christmas 2006, p.74]
90
Gaming Horizon
It has a lot of what FF fans have come to expect – high quality presentation, a grand adventure, a likeable cast, and lots of fighting. But, it also has a lot changes to which not everyone may warm up – gambits, revamped battle system, and a different way of storytelling.
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90
VideoGamer
A brilliant RPG that delivers on all fronts including quite possibly the most enthralling piece of narrative the series has ever seen.
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90
Thunderbolt
A masterclass in game design. Through expert sound, storytelling and gameplay you are enwrapped into the world of Ivalice.
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89
Ferrago
If any major criticism can be levelled at Final Fantasy XII, a finger would have to be pointed at the game's less than endearing storyline.
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87
Gamer 2.0
Like FFX, it does not fit in that well with the rest of the series from a gameplay or stylistic standpoint, but it stands up beautifully alongside the likes of the Chrono and Seiken Densetsu franchises as a high-quality Square Enix RPG in its own right, even if it isn't one of the greatest of all time.
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85
Game Over Online
It's an MMORPG without the second M or the O, and while it's not perfect by a damn sight, it's better than the last few FF games have been.
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85
PALGN
By anticipating Final Fantasy XII as the greatest RPG ever made, there may be many harsh instances of disappointment. If you feel up to the massive challenge of appreciating this radical RPG, Final Fantasy XII will astound and mesmerise the heart and soul.
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84
The New York Times
While Fantasy has a captivating and ingenious battle system and thriving, beautifully designed cities set in an imaginative, fully realized world, it doesn’t have much of a story. The best narratives of political intrigue frame it as a personal struggle, but Fantasy is too concerned with the grand sweep of politics to bother with giving its cast interesting personalities.
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83
Game Revolution
A great looking, well-written beast of an RPG, though some of its technical aspects could’ve operated more smoothly. We don’t like the fact that everything feels unorganized, or that we still have to spend so much time with menus, but we love the story and the world and the humongous levels of customization.
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80
Boomtown
There are a large number of secret missions for Espers, weapons and general loot, which should keep a completionist playing for a good number of hours, but I can’t help but feel like for all of its production values, depth, and size, Final Fantasy XII tries too hard to reinvent itself, missing those aspects that brought a swarm of fans to the series from FFVII.
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80
My Gamer
A highly polished game that is fun to play for many hours, but lacking in certain abstract deliverables the Final Fantasy series and the RPG genre are renowned for.
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80
games(TM)
Like it or not, the Final Fantasy series has come of age and this new approach to the genre is a breath of fresh air. [JPN Import; June 2006, p.108]
80
Games Radar
The story soars, but not so often. The dungeons are long and meandering. The gameplay is effective, but not engrossing. It's a staggeringly well-made game that throws more at you than any other RPG on the PS2... but well-made doesn't necessarily mean "fun."
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80
GameTrailers
Despite the massive size of its world and seemingly endless optional content, Final Fantasy XII feels like an unfinished, conflicted game. In the end, Square Enix’s developers seem to have fallen into the same trap the game’s waiting fans did - while the overall scope and ambition has gotten plenty of attention, the minute-to-minute play experience has been all but ignored.
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75
Armchair Empire
The presentation, sound, and much of the story create a very lush, vibrant world that is waiting to be explored. However, the monotony of the battles, and how the story falls apart near the end make it more difficult to enjoy the game in the long run.
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72
netjak
But the play’s the thing, and in this title, the play is a chore to get from cutscene to cutscene. Though I’ve often snarked that this was how Square Enix designed the series starting with Final Fantasy VII, I can’t imagine this is truly what the designers wanted from their latest creation. The result is a decent but ultimately disappointing experience from this venerable series’ latest entry.
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70
NTSC-uk
Whilst the combat system might not suit everyone, it by no means detracts greatly from the overall experience. The strong narrative and cast mix well to the addictive levelling of strengths and powers, leaving the player more than satiated.
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62
VGPub
Mind, it’s still a decent game with gorgeous graphics and an incredible environment, but it possesses little of the magic that some of its predecessors have.
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What Our Users Said

Vote Now! The average user rating for this game is 8.0 (out of 10) based on 241 User Votes
Note: User votes are NOT included in the Metascore calculation.

Lev gave it a7:
I found this FF to be an enjoyable one, and while it's still not that amazing I think it's a decent game, and reminds me more of a 'western' rpg than a Japaneses one. I didn't have a problem with the characters, and I guess I'm among the few people who prefer Vaan over Cloud, Squall or Tidus. The story could also have been worked on, but I guess it's not that bad, although I don't really agree with the fact that it's 'very political', it wasn't that complicated. I found the battle system to be good, with the gambits you can actually get a chance to customize how you want to play, and you can also move around which gives you more interaction with battles. Many people prefer ATB, but I think that system also has it's own faults, it was far from perfect. ( I think it worked best in FF9) I have to add that I really liked the soundtrack, even though I'm not that into epic fantasy music, it was very enjoyable for me, I generally like Sakimoto's work. All in all this game does have an 'experimental' feel to it, but judging from the looks of FFXIII they will be back to the old track that 6, or rather 7 started, but I hope we get to see more Ivalice stuff too, since I prefer that.

Joe Mama gave it a10:
Sick, must play for rpg lovers, great story, great voice acting, best rpg out on consoles.

MiG gave it a10:
I'll be the first to admit that this game won't appeal to everyone; however, to claim it's not as good as a prior Final Fantasy is a worthless assertion as each game is completely different. The music in this game does not suffer one bit from Uematsu's departure; it is grand, epic, and pleasant to the ears. The combat system is highly entertaining and ONLYlets you be as lazy as YOU want to be. I just wanted to stress that. Whoever says this game plays itself has not played in excess of the first 5 hours, I can promise you that. The characters in this game are well-developed with their own personalities and quirks. If you've liked the previous FF games, or if you'd just like a wonderful RPG well worth anyone's time, this is for you. Enjoy it for what it is.

Nicholas G. gave it a10:
Definitely the best RPG of our generation, there isn't really a bad thing to be said about the game. However, immature, impatient people will NOT appreciate the story, gameplay, or character developement as much as many others have. All of that said, the Sakimoto soundtrack is so good I freaking bought it, the graphics are as good as you will find anywhere else, and the voice acting is good.

Alex M. gave it an8:
Okay, I just got home happy and thinking "Oh wow, Final Fantasy XII, the best thing I'd bought an entire year!" Then I locked myself to my room and the hell was loose. First couple hours were just enjoyable; I've just witnessed kingslaughret, everytime-better-getting-CGIs, met the main characters, getting introduced to promising good story, met interesting side-characters (Old Dalan, Migelo etc.) and so on. At that point of game I just thought "OMG this game is going to b the best forever!". Then I started the mob hunts, which made me feel like "Oh dear lord, can this game get any better?" Since the gambits weren't really hard to get in for me, I was sure that the game couldn't get any better. I was right. It got WORSE. At first I barely noticed it, but the story started to break up a little. What happened to all those side characters that I got introduced with nearly the whole beginning of the game? Why the heroes began to act like they were in a bad karate movie? (Someone talks an hour, then we go to somewhere, there we either fight like maniacs which isn't bad of course, or just run from one corner to another of place and do a mission or two) Seriously, I was really conserning that Final Fantasy makers had actually made A POOR STORY. I played through the Phoan Coast, Salikawood, Jagds, multiple caverns, and IN NONE OF THEM nearly any kind of character developement did occur. I realized how hollow the plot actually was. Then I got to the Archades where the plot started to get on and move at GOOD rate. Draklor laboratories, the Pharos Cataphract, Bahamut... they all were nice places. Both by gameplay and story, which finally started to get together again. But then the game was just finished. I just flinched and all by surprise taken out the final boss. I was certainly happy, and then later tried to remember what happened in the game. Oddly, I didn't remember much anything; only everything that resolved around the Empire; the Judges, Vossler, Leviathan, Bahamut (a.k.a the Death Star rip-off). I noticed that the game didn't offer me nearly any kind of memories of it, which was shame, the game was still pretty good and I was still working on mob hunts which even these days keep me entertained. So, enough chit-chatting then. Time to sum all that nonsense together: My review: + Gameplay -it's like playing Kingdom Hearts, but it's still good + Sidequests - there're PLENTY times PLENTY of them and I have done a little over half of them... in 25 hours!! They keep you really entertained for a long period. + Graphics -were there any doubt of it? + Monsters -there were a lot of them and plenty of variety too and were all unique in a way or another + Story (periodically) -it actually had some addictive moments in the start and the end + Leveling Up- system -many can oppose this, but to me it was pretty simple and from Squenix a good try to test something new - Story (more peridiocally) -overall, it didn't make me feel anthing. It was so hollow that I wondered if I could transfer the story from another FF (X for instance) and keep the rest, then we'd have a good game - Character developement - seriously, after the start of the game ends and the story starts really going, nothing happens here. Just some "Basch is not a traitor" going on forever and that's that. I really was disappointed here, it could've been far better. - Environments -yeah, they are large, but normally just annoingly large grassy plain or dungeon. Luckily the monster variety is a bit larger. Sorry for a long talk, it's just my way to do it!

Brandon N. gave it a0:
This game sucked and is probably the worst out of the other ones... first off turn based hello I don't wanna end up walking around and just clicking one button and watching a useless and boring combat system... SE I had high hopes for you but you created a piece of crap I hope FF13 is a huge improvement over this garbage

Jeremy W. gave it a10:
Of all the 3D FF games this is the most original and sophisticated since Cloud Strife premiered. It is different, but unlike many of these childish reviews, I am not going to disregard it simply on the grounds that it is not using materia, and doesn't feature Sephiroth. Each FF game is a unique entity on its own, and should thus be reviewed on its own merits, not on the expectation that it should resemble a prior effort. There are several brilliant design aspects to 12, such as the gambit system. This allows a player to take command of his party instead of being a micromanager of all its aspects. You can interrupt a Gambit sequence anytime you want to take charge in a difficult fight. You can also simply turn them off all together if you so choose. So knocking a game based off an optional feature is not logical nor fair. Secondly, the customization options are fantastic. You can designate any character you chose as a healer or tank etc. The Marks (creature hunts) are also extremely fun and a much better side quest than say Chocobo racing. Graphically speaking this is the best FF to date and the monster designs are original and offer a ton of variety. I have played all the FF games and can say this is a fantastic effort and an instant classic. For true fans who have played the Tactics games you will not be disappointed as this seems to merge the two concepts in some ways. The story is epic and the voice acting is grand. The score is also very good, although not quite as memorable. You will understand why the toughest reviewers (Famitsu) game it a 40/40.

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