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Half-Life 2: Episode One is an all-new episode created by Valve that extends the Half-Life 2 single player adventure. The player reprises his role of Dr. Gordon Freeman, who must immediately face the repercussions of his actions in City 17 and the Citadel. Freeman reconnects with Alyx Vance and her robot, Dog, as they continue their support of the resistance's battle against the Combine forces. [Valve]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
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Four Fat Chicks
Half-Life 2: Episode One is really one of the best games I've played in recent months, and I'm eagerly anticipating the next installment. Though it provides little in the way of exposition and does nothing to reduce the opacity of the plot (which would be interesting if it made sense), its mood and design are so elegantly realized that minor complaints about storyline holes can't seriously diminish the accomplishment.
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GamerNode
Valve really has done a great job showing people that episodic content doesn't have to be such a bad thing and can give the developers a chance to implement changes to the code as hardware becomes more and more powerful with time. The game is absolutely worth playing through and should not be overlooked in any case.
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Games Master UK
Mostly, it's riveting and stirs feverish anticipation of what's to come next, with the sure-to-be-ace follow-up, "Episode Two." [Aug 2006, p.76]
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PC Zone UK
Without a shadow of a doubt, Half-Life 2: Episode One contains the best Freeman moments ever conceived, but by necessity it carries too much over from before to be as consistently entertaining as its forbear. [Aug 2006, p.67]
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Pelit (Finland)
Not surprisingly, it's great. I want more and I want it soon. Small cause of concern is the plot that advances only in baby steps. [Aug 2006, p.54]
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AceGamez
90
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PC Format
Play it with your brain switched off and you'll cruise through the whole shebang in something like four hours, but take your time over the game, soak up the world's look and feel, listen to the refreshingly sharp NPC dialogue, experiment with different ways of approaching each conflict and puzzle, and you'll drag it out to a deeply satisfying six or seven. [Aug 2006, p.90]
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PC Gamer UK
Episode One is full of sophisticated visual effects. [July 2006, p.64]
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VideoGamer
It is short, at around 4-6 hours depending on ability and difficulty level, but they are 4-6 hours of intense, taught and finely tuned gameplay the like of which you're unlikely to find in many other games. Once you're ensnared by the charms of Episode One you'll be chafing at the bit for Episode Two to arrive.
90
Adrenaline Vault
Half-Life 2: Episode One is a bit of a paradox. In terms of mechanics and content it is a yet another sequel to a well-known series that itself is in a long-established genre. On the other hand, considering how that content is delivered, both in terms of Steam and the introduction of episodic content, there is nothing exactly like Episode One on the market.
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EuroGamer
Just like the original Half-Life 2, Episode One keeps the player entertained almost the entire time through perfect pacing and by being inventive, surprising and getting the basics absolutely right. It's a wonderful advert for the excitement that true episodic content can generate when approached the right way.
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AtomicGamer
While I found that a lot of things that made Half-Life 2 notable – going it alone in many places, using vehicles, interacting with a host of characters – are missing in Episode One, I still really enjoyed the experience, and appreciated how Valve this time made it feel almost like a survival horror game.
88
Game Informer
The first episodic content Valve delivers just about exactly what I expected from it: more Half-Life 2. [Aug 2006, p.88]
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Computer Games Online RO
At first glance, Half-Life 2: Episode One could be considered a simple add-on. But a closer inspection reveals that VALVe didn’t go down the classical "more monsters, more weapons" cliché, but instead opted to refine and fine-tune the already successful Half-Life 2 recipe, by combining monster types during combat, and introducing more puzzles and the „cooperative singleplayer” mechanic with the help of Alyx.
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Jolt Online Gaming UK
The graphical upgrades and presentation improvements are certainly noticeable, while the game continues to have some of the best set-pieces of any first-person shooter. We do hope though, that for the next outing Valve puts a little more focus into creating all new gameplay scenarios and interactive experiences.
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PALGN
85
PC Gamer
Still, while this inaugural episode may not be the essential FPS that "Half-Life 2" is, I can't imagine any shooter fan who'd want to miss it. [Aug 2006, p.34]
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2404.org
Half-Life 2: Episode One is a more than worthy successor to Half-Life 2, as it kept all of the latter’s strengths, and even added some more, such as HDR and far improved character interaction and plot density. The problem is, it hasn’t nearly the same bang for the buck – lacking length and new multiplayer features.
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Edge Magazine
Half-Life’s narrative does nothing altogether new, and nothing to upturn the quite reasonable condescension of Roger Ebert and his peers in more mature media. But in an interactive genre bound to the traditions of the pop-up gun and invisible hero, it simply doesn’t get more sophisticated than this. [Aug 2006, p.80]
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Computer Games Magazine
It feels like exactly what it is: a small and perhaps insignificant part of something much larger and(hopefully)more interesting. [Sept. 2006, p.57]
Erico T. gave it a10: Mantas K. gave it a10: Tenshihan Q. gave it a10: Matthias S. gave it a9: Eddie I. gave it a10: Randolph G. gave it an8: Alessandro S. gave it a9: |
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