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How Metascores Are Calculated
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Abbey, The
Stars indicate the most critically-acclaimed games. |
(Also known as "Worldwide Soccer Manager 2006") One of the many fan-inspired features to make it into FM 2006 will be that, for the first time, managers will be able to negotiate with their board of directors - not only for a better contract for themselves, but also for improved player wage budgets and increased transfer budgets or even stadium expansion. Be aware though, if you push too hard and don't reach the heights that the board specify, you'll soon be looking for a new job. Half-time team talks add the ability to tell your players individually or collectively exactly what you thought of their first half performance, via the tactics screen. Will you be able to keep your players motivated, or will you cause a collapse in the second half? Another welcome feature is the ability to manage players on a personal level. Unhappy players can cause huge morale problems for the whole squad and result in bad performances, so the new Player Interaction feature will help you to manage your team more closely. [Sega Europe]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
Thunderbolt
Perhaps my favourite part of Football Manager 2006 is the adaptation of the match engine into today’s defence-minded tactics. Teams are now more likely to play 4-5-1 and will often change tactics throughout the game, keeping you on your toes. It’s amazing once again at how you can swing a game with some simple changes, like setting a forward to run on the ball more in an attempt to coax a defender on a booking to challenge him and get sent off.
91
90
90
Computer Gaming World
So far ahead, you can't see the competition. [Feb 2006, p.79]
90
90
Computer Games Magazine
The second edition in the legendary sports-sim developer’s new soccer management series is every bit as addictive as it predecessor, which is to say that the damn thing should be investigated by the FDA. [Mar 2006, p.52]
90
90
90
Computer and Video Games
Even if I'd never played the game before and found the prospect bewildering, I could have used the extensive in-game tutorial to get to grips with it. Or, as an experienced player, I could have noticed how the new features subtly present themselves over the course of several weeks, inexorably sucking you in to a parallel universe. [PC Zone]
90
PC Format
It's imposingly deep and demanding. [Dec 2005 p.89]
90
90
Pelit (Finland)
Simply the best. Easy to play, hard to quit. Still too clinical. Where are the Gazza's of the simulated football world? [Nov 2005]
90
85
85
80
80
Gamenikki
WSM has its hooks set deeply enough in me that even the frustration isn't enough to tear me completely away. I may put the game down for a few days, a few weeks, or even a few months. But like an alcoholic who's been clean for an extended period of time, all it takes is one drink - or two clicks on the World Soccer Manager icon - to fall right back off the wagon again. In this case, I find that I don't mind that so much.
Tom W. gave it a10: Sander V. gave it a6: Johan L. gave it a10: Matt DC gave it a9: Henning gave it a6: Kujawa A. gave it a10: Stanley gave it a10: |
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